Framing – Rule of Thirds

September 22, 2008


Grid method for composing and framing a shot.

Wikipedia definition

An image can be divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines

Activity

Find 3 different examples of the use of the Rule of Thirds in a photograph or video. Present your findings in an appropriate manner such as paper print out or a video playlist.

Video for Artists

September 18, 2008


Digital Video for Artists & Designers

DX34 35

Project work

  1. Dis-information film editing exercise 1
  2. Dis-information film editing exercise 2
  3. Visual Montage exercise 1
  4. Audio montage – (Jaws) Beach walk exercise
  5. Continuity editing exercise 1
  6. Final project – Dunfermline Press

References

Continuity editing

Hitchcock – Rope

Soviet Montage Theory

Dunfermline Press

Continuity editing

Montage editing


Creative Industries: An Introduction : DM0V 34

Outcome 2

Report Structure – suggestion

Choice of vocational area

General statement about type of jobs available where they are, type of contract and so forth.

Employment opportunities should consider both working as –

Employee – working for a business

Self employed/Free lance

even if, say, all your opportunities are in full time employment, make some mention of self employed or free lance opportunities as well.

Detailed summary of range of roles and responsibilities from your research into three jobs. This could include

Range of activities you would carry out.

What you would be responsible for producing or targets that need to be met.

Required skills and knowledge.

Who you would work with and or for.

Also contrast the working conditions between being employed and working as a freelancer. i.e tax, sick pay, holidays etc..

Present it in a creative manner


Creative Industries: An Introduction

Unit code: DM0V 34

Unit Assessment Guide

Outcome 1

Explain the background and concept of the Creative Industries sector in the UK.

Knowledge and/or skills

  • Principal constituent elements of the sector
  • History and development of the Creative Industries
  • Economic and cultural importance of the Creative Industries
  • Synergy within the sector

Evidence requirements

Candidates will need evidence to demonstrate that they can explain the background and concept of the Creative Industries sector in the UK.

The evidence should be presented in the form of either a 300 word report or an oral/audio visual presentation (3 minutes) which accurately defines the Creative Industries in the UK explaining how the sector has developed. Candidates will identify the main vocational areas within the Creative Industries and give examples of how such areas interface with each other and quantify the effects of the Creative Industries on the UK economy.

Outcome 2

Identify the roles and opportunities available within an elected vocational area of the Creative Industries sector.

Knowledge and/or skills

  • Roles, jobs and self-employment opportunities
  • Responsibilities as an employee
  • Responsibilities as a self-employed practitioner

Evidence requirements

Candidates will need evidence to demonstrate their skills and/or knowledge by showing that they can describe ways of working within an elected vocational area of the Creative Industries. The evidence should describe, in a creative manner, through either a 300 word report or an oral/audio visual presentation (3 minutes), roles, jobs and self-employment opportunities available within an elected vocational area and analyse the range of work and responsibilities as an employee and as a self-employed practitioner.

Outcome 3

Identify the issues and support mechanisms that influence an elected vocational area within the Creative Industries sector

Knowledge and/or skils

  • Impact of technology and technical developments
  • Legal and statutory controls
  • Health and Safety issues
  • Business and financial support organisations
  • Industry and professional associations

Evidence requirements

Candidates will need evidence to demonstrate their knowledge and/or skills by showing that they can: describe the issues and support mechanisms that affect an elected vocational area within the Creative Industries sector. Candidates will compile either an 300 word report or an oral/audio visual presentation (3 minutes) that describes and evaluates the impact of technology and technical developments and provide reference to pertinent legal constraints and statutory controls. Examples of pertinent health and safety issues, relevant support organisations and associations and the support role provided by financial organisations and professional associations will be explained also.


Unit title: Creative Industries: An Introduction
Unit code: DM0V 34
Learning Outcome 1 report structure
What are the Creative Industries?

Source a definition such as from DCMS

History

Background to definition of the Creative Industries Sector

What is it made of?

List or diagram of the vocational sectors defined by DCMS

What are Creative Industries worth?

Figures and where you got data from

How many people are employed?

Figures and where you got data from

Growth Rate

Growth in terms of value of output and employment

How important are Creative Industries?

Economic importance – money, jobs
Cultural Importance – influences on media and arts

Sectors interaction

Give a couple of examples of different sectors working together

Own movie project 1

September 16, 2008


Project output

  • Brief
  • Movie treatment
  • Storyboard
  • File Log
  • 3 minute movie

Activities

  • Prepare brief, treatment and storyboard paperwork
  • Plan, shoot, edit and publish your movie on the web

Examples

Previous students work

Zoom H2 digital recorder

September 12, 2008


Handheld, portable audio recorder with USB mic and data storage function

Details on Zoom site

Tutorials

Camera Shots

September 12, 2008


An object filmed at different scales can take on different meanings which can help tell the story and adds visual variation.

Extreme Long shot

Scale of objects is small, crowd of people or landscape would fill the frame.

Often used as an establishing shot

Eg College from Asda car park

Long Shot

Framing in which a human would fill height of screen

Scale of object is small allows people to move around within the frame

Eg Shot from bus stop of students crossing at traffic lights. People in a line

Medium Long Shot

Object is 4 of 5 feet high in the frame, people cut off at knees

Eg – two people having a conversation
People entering and leaving a building

Medium Close Up

A framing in which the scale of the object shown is fairly large; a human figure seen from the chest up would fill most of the screen.

Eg – People sitting at a table or couple kissing or talking

Close Up

Framing in which object is relatively large, persons head or similar sized object fills the screen

Eg Someone smoking, working at a computer – looking at something off screen

 Extreme Close Up

Scale of the object is very large in the frame usually part of a body or as small object

Eg Hands at a keyboard, or eyes

Exercises

1 Use a still camera to create examples of the above

Edit and present your images with headings using word processor or presentation software

2 Use video camera to create examples of above

Capture and edit your shots in premier along with titles introducing each shot.

 References

Yale Fim Analysis

 

Mr Whyte exercise

September 11, 2008


Create a soundtrack for the given visual materials. The soundtrack has to be formed from three main elements

  • Dialogue/Voice
  • Sound effects
  • Music

You will be working with a simple story of a man walking through an apparently empty college. Use your imagination to “hear” what would be in each scene.  It is expected that you will use multiple tracks for each of the three main audio elements. Give it a theme, for example, it could be funny or sinister.

Mars Attacks exercise

September 11, 2008


Create a soundtrack for the given visual materials. The soundtrack has to be formed from three main elements

  • Dialogue/Voice
  • Sound effects
  • Music

It is expected that you will use multiple tracks for each of the three main audio elements.

The visuals are based on a series of bubblegum cards from the early 1960’s and formed the basis for the movie of the same name.  The original soundtrack on the given version is by Espion