Game Maker Basic Concepts

April 20, 2010


Store images of the visual elements of a game.


Parts of the game that control how visual elements react to each other.


Are important things that happen in the game i.e collisions or explosions.


Happen in response to events i.e. change direction; set score; play sound.


One Response to “Game Maker Basic Concepts”

  1. […] starting to write any code in Gamemaker  it is good practice to consider all of your game’s objects, actions and events  from a purely functional point of view and describe them first using natural […]

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