Key relationships in the design approach
February 10, 2010
This is a general summary of the important relationships at the heart of a design and development project.
Filed in Composition, Interactive Media: Authoring, Interactive Media: Planning, User Interface Design, Visual, Working in the Creative Industries 2
Iteractive Media Authoring Evidence Guidelines
February 3, 2010
As part of the intial design process you need to produce
- Your interpretation of the design brief
- PACT analysis
- Mood board
- Style board
- Sound Boards
Note
The PACT analysis should consider relevant aspects of the child users such as their, abilities, worldview and lifestyle.
The Mood Board should give a first impression of the look and feel that you are aiming for in your game design.
The Style Board is your initial design ideas for the visual features of your game.
The Sound Boards can follow the same approach as the visual boards, one be examples of the type of sounds you want, based initially, on sounds from other games, and then a second would include the sounds you have designed specifically for your game.
NB
The work on your Sound Boards could also be used for evidence in the Audio element of your audio visual project
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Tile Based Games
February 3, 2010
Excellent tutorial by TONYPA, that you can download and re-use the code.
It is basic but still seems to work is CS3 so should be Ok for protoyping.
Game Design Brief
January 25, 2010
Platform game aimed at 6 to 12 year olds.
Chase/ strategy similar to Pacman
Create 1 or 2 levels to hi-fi prototype stage.
Visually appealling to this age group.
Game play should be within their cognitive abilities.
Create suitable soundtrack and sound FX.
Develop a single level to HiFi prototype stage so you can carry out usability tests and final sets of evaluations before committing to final design for production.