Understanding Games

March 3, 2010

Useful set of  tutorials  from Pixelate

Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games.

Episode 1


Sound Board – influences

February 17, 2010

To help with sound design ideas for your game, try listening to the games that you said influenced you as part of your mood board presentation.

Speed runs of most games are available.

Try tracking down a video example on youTube

You could also try  Speedruns.net


Below are your activity plan and my teaching plan.

Student activity plan for this semester

Outline plan for taught classes for this semester

This is a general summary of the important relationships at the heart of a design and development project.

As part of the intial design process you need to produce

  • Your interpretation of the design brief
  • PACT analysis
  • Mood board
  • Style board
  • Sound Boards


The PACT analysis should consider relevant aspects of the child users such as  their, abilities, worldview and lifestyle.

The Mood Board should give a first impression of the look and feel that you are aiming for in your game design.

The Style Board is your initial design ideas for the visual features of your game.

The Sound Boards can follow the same approach as the visual boards, one be examples of the type of sounds you want, based initially, on sounds from other games, and then a second would  include the sounds you have designed specifically for your game.


The work on your Sound Boards could also be used for evidence in the Audio element of your audio visual project


Tile Based Games

February 3, 2010

Excellent tutorial by TONYPA, that you can download and re-use the code.

It is basic but still seems to work is CS3 so should be Ok for protoyping.

Game Design Brief

January 25, 2010

Platform game aimed at 6 to 12 year olds.

Chase/ strategy similar to Pacman

Create 1 or 2 levels to hi-fi prototype stage.

Visually appealling to this age group.

Game play should be within their cognitive abilities.

Create suitable soundtrack and sound FX.

Develop a single level to HiFi prototype stage so you can carry out usability tests and final sets of evaluations before committing to final design for production.