Game Sprites

March 4, 2010

Defined by Wikipedia:-

Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.

A graphic image that can move within a larger graphic. Animation software that supports sprites enables the designer to develop independent animated images that can then be combined in a larger animation. Typically, each sprite has a set of rules that define how it moves and how it behaves if it bumps into another sprite or a static object.

Sprite Art

Useful tutorials from the Game Sprites wiki.  They use Graphics Gale  an excellent, free sprite editor. You can download the free version of Graphics Gale here.
Downloads and tutorials from the Sprite Database

Sprite Sheets or Tile Sets

See related article

Game Maker

March 4, 2010

Interesting application for making different styles of games without having to work at code level.

Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you’ve come to the right place. Game Maker allows you to make exciting computer games, without the need to write a single line of code. Making games with Game Maker is a lot of fun.

Using easy to learn drag-and-drop actions, you can create professional looking games within very little time. You can make games with backgrounds, animated graphics, music and sound effects, and even 3D games! And when you’ve become more experienced, there is a built-in programming language, which gives you the full flexibility of creating games with Game Maker. What is best, is the fact that Game Maker can be used free of charge.

You can do anything you want with the games you produce, you can even sell them! Also, if you register your copy of Game Maker, you can unlock extra functions, which extend the capabilities of the program. Game Maker comes preloaded with a collection of freeware images and sounds to get you started.



Hover Tank 3D
Added: 25 April 2007
By: FredFredrickson

As defined by Wikipedia:-

“A tile set (sometimes called a sprite sheet) is collection of smaller images called tiles (typically of uniform size) which have been combined into a single larger image. Tile sets are often used in 2D video games to create complex maps from reusable tiles within the set. When a tile set based map is displayed, the tiles that are stored within it are used to reassemble the map for display.”

You can download complete tilesets covering various well known games and themes, for example:-

Reiner’s Tilesets

Dragon quest

Or you can try searching for “sprite galleries”


Tile map editors

March 4, 2010

Can be used to create the graphics for your game levels.  Here are two examples


A utility for creating flexible maps for 2D and 3D tile based games


Tiled is a general purpose tile map editor. It’s built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell:

  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes


Understanding Games

March 3, 2010

Useful set of  tutorials  from Pixelate

Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. The player can experience these concepts directly while playing the integrated games.

Episode 1


This is a general summary of the important relationships at the heart of a design and development project.

This is the recommended set of documents that you need as evidence for the Dignans website, design and build, project, covering the following units

  • Interactive Media ; Planning
  • User Interface Design

Your portfolio of evidence should include

  • Interpretation of brief
  • PACT analysis
  • Scenario of use
  • A statement of purpose summary
  • Functional Requirements
  • Non Functional Requirements
  • Style Board
  • Style Board evaluation
  • Navigation Map
  • Evaluation of 3 similar websites with specific mention of typography, colour and layout
  • Lo Fi prototype evaluation
  • Hi Fi prototype evaluation
  • Finished website evaluation strategy
  • Finished website usability evaluation
  • Finished website functionality test
  • Finished website W3C validation
  • UID multiple choice test sheet

Some variation on this will be acceptable but needs to be discussed with me. For example, if you fail the multiple choice assessment your re -assessment will be based on an extended response to the 3 website evaluations, which makes greater use of relevant conceptual terms covering typography, colour and layout.

There is also an exemplar of student work available to get a feel for range and quality of work required.


Site Evaluation: Layout

January 6, 2010

Evaluate the layout of three websites in terms of

  • Visual heirarchy
  • Balance
  • White Space
  • Unity
  • Grids

Site Evaluation: Typography

January 6, 2010

Evaluate the use of typography for three websites in terms of aspects such as

  • Typeface.
  • Typographic contrast & flow
  • Kerning
  • Leading

Site Evaluation: Colour

January 6, 2010

Analyse 3 websites of your choice and describe the how the colour pallete is  used in terms of;

  • Colour wheel relationships
  • Hue, brightness & saturation
  • Mood and meaning
  • Contrast and dimension