Creative Industries External Influences
September 24, 2008
Creative Industries LO2 Report Structure
September 17, 2008
Creative Industries: An Introduction : DM0V 34
Outcome 2
Report Structure – suggestion
Choice of vocational area
General statement about type of jobs available where they are, type of contract and so forth.
Employment opportunities should consider both working as –
Employee – working for a business
Self employed/Free lance
even if, say, all your opportunities are in full time employment, make some mention of self employed or free lance opportunities as well.
Detailed summary of range of roles and responsibilities from your research into three jobs. This could include
Range of activities you would carry out.
What you would be responsible for producing or targets that need to be met.
Required skills and knowledge.
Who you would work with and or for.
Also contrast the working conditions between being employed and working as a freelancer. i.e tax, sick pay, holidays etc..
Present it in a creative manner
Creative Industies DMOV 34 Assessment Guide
September 17, 2008
Creative Industries: An Introduction
Unit code: DM0V 34
Unit Assessment Guide
Outcome 1
Explain the background and concept of the Creative Industries sector in the UK.
Knowledge and/or skills
- Principal constituent elements of the sector
- History and development of the Creative Industries
- Economic and cultural importance of the Creative Industries
- Synergy within the sector
Evidence requirements
Candidates will need evidence to demonstrate that they can explain the background and concept of the Creative Industries sector in the UK.
The evidence should be presented in the form of either a 300 word report or an oral/audio visual presentation (3 minutes) which accurately defines the Creative Industries in the UK explaining how the sector has developed. Candidates will identify the main vocational areas within the Creative Industries and give examples of how such areas interface with each other and quantify the effects of the Creative Industries on the UK economy.
Outcome 2
Identify the roles and opportunities available within an elected vocational area of the Creative Industries sector.
Knowledge and/or skills
- Roles, jobs and self-employment opportunities
- Responsibilities as an employee
- Responsibilities as a self-employed practitioner
Evidence requirements
Candidates will need evidence to demonstrate their skills and/or knowledge by showing that they can describe ways of working within an elected vocational area of the Creative Industries. The evidence should describe, in a creative manner, through either a 300 word report or an oral/audio visual presentation (3 minutes), roles, jobs and self-employment opportunities available within an elected vocational area and analyse the range of work and responsibilities as an employee and as a self-employed practitioner.
Outcome 3
Identify the issues and support mechanisms that influence an elected vocational area within the Creative Industries sector
Knowledge and/or skils
- Impact of technology and technical developments
- Legal and statutory controls
- Health and Safety issues
- Business and financial support organisations
- Industry and professional associations
Evidence requirements
Candidates will need evidence to demonstrate their knowledge and/or skills by showing that they can: describe the issues and support mechanisms that affect an elected vocational area within the Creative Industries sector. Candidates will compile either an 300 word report or an oral/audio visual presentation (3 minutes) that describes and evaluates the impact of technology and technical developments and provide reference to pertinent legal constraints and statutory controls. Examples of pertinent health and safety issues, relevant support organisations and associations and the support role provided by financial organisations and professional associations will be explained also.
Creative Industries LO1 Report Structure
September 17, 2008
Unit title: Creative Industries: An Introduction
Unit code: DM0V 34
Learning Outcome 1 report structure
What are the Creative Industries?
Source a definition such as from DCMS
History
Background to definition of the Creative Industries Sector
What is it made of?
List or diagram of the vocational sectors defined by DCMS
What are Creative Industries worth?
Figures and where you got data from
How many people are employed?
Figures and where you got data from
Growth Rate
Growth in terms of value of output and employment
How important are Creative Industries?
Economic importance – money, jobs
Cultural Importance – influences on media and arts
Sectors interaction
Give a couple of examples of different sectors working together